Post by Betelgeuse XII on Feb 2, 2007 18:30:50 GMT -5
Greetings to you from the United Kingdom Football Association
We are going to try to get the wheels turning in preparation for the second United Kingdom Football Association Cup. It is traditional for us to post invitations for nations to enter teams into our competitions in an attempt to further relations between ourselves and the regions we have embassies with. To this end, many regions have teams entered and it provides a common ground to compliment our foreign relations. We hope that nations of Hyrule will choose to join in the fun
UKFA HQ can be found here: fdgames.co.uk/uk/index.php?board=49.0
The following is the latest version of the FAQ posted at UKFAHQ:
The UKFA (United Kingdom Football Association) was created on 28 August 2005 and currently runs two competitions for the benefit of nations of the United Kingdom and regions friendly to the UK : The UKFA League and The UKFA Cup.
Season 1 of the UKFA Premier League ran from January 2006 to March 2006, with 10 teams competing representing 3 regions (including the UK). Racing Club de Betelgeuse XII were the eventual winners.
The first UKFA Cup began on Friday the 9th of June 2006, in a format resembling the World Cup (as opposed to the RL FA Cup). Matches occured on roughly the same day as their RL World Cup counterparts. 16 teams took part, representing 5 regions, with Joolsdom Forest emerging triumphant.
Season 2 of the new UKFA Football League ran from August to December 2006, with 30 teams taking part across three divisions. Peace and Democracy United ran out eventual winners of the Premier League on the final day.
The second UKFA Cup is in the planning stage with the aim of a February 2007 start.
Matches are worked out using a 'scorinating' program written in Java. The teams' names are entered into the program, along with an optional variable that can influence the performance of the team (more on that in a second). As such results are not truly random, due to this variable and other factors that are taken into consideration (including home advantage), but if you were to run the same match twice you would be unlikely to get the same score.
In order to increase interactivity, a team's variable is increased (meaning a boost in performance) if the team goes on a winning run, and it is similarly decreased if a team goes on a losing streak. Also, a manager may elect to make a transfer at any point in a (league, not cup) season. The transfer has a 50% chance of having a positive effect (noticible boost in performance), or a 50% chance of having a negative effect. Transfers can be a very useful tool in getting your team out of a hole - they can also have the potential to get you in further trouble, however, so they should be used wisely.
It is not necessary to submit a teamsheet or formation for each game as in some RP games in NationStates; however we ask that you submit a team logo for use in match reports. You are encouraged also to get involved in the pre-match discussion and post-match banter, as active managers will be rewarded with a higher team input score (and thus a greater chance of success). The best way to do this is to post an after-match comment, which can consist of a manager's comment or interview, interview with a player, or some other story that we would be interested in.
We hope to see you on the field soon
Any further questions, don't hesitate to ask.
-B12
We are going to try to get the wheels turning in preparation for the second United Kingdom Football Association Cup. It is traditional for us to post invitations for nations to enter teams into our competitions in an attempt to further relations between ourselves and the regions we have embassies with. To this end, many regions have teams entered and it provides a common ground to compliment our foreign relations. We hope that nations of Hyrule will choose to join in the fun
UKFA HQ can be found here: fdgames.co.uk/uk/index.php?board=49.0
The following is the latest version of the FAQ posted at UKFAHQ:
The UKFA (United Kingdom Football Association) was created on 28 August 2005 and currently runs two competitions for the benefit of nations of the United Kingdom and regions friendly to the UK : The UKFA League and The UKFA Cup.
Season 1 of the UKFA Premier League ran from January 2006 to March 2006, with 10 teams competing representing 3 regions (including the UK). Racing Club de Betelgeuse XII were the eventual winners.
The first UKFA Cup began on Friday the 9th of June 2006, in a format resembling the World Cup (as opposed to the RL FA Cup). Matches occured on roughly the same day as their RL World Cup counterparts. 16 teams took part, representing 5 regions, with Joolsdom Forest emerging triumphant.
Season 2 of the new UKFA Football League ran from August to December 2006, with 30 teams taking part across three divisions. Peace and Democracy United ran out eventual winners of the Premier League on the final day.
The second UKFA Cup is in the planning stage with the aim of a February 2007 start.
Matches are worked out using a 'scorinating' program written in Java. The teams' names are entered into the program, along with an optional variable that can influence the performance of the team (more on that in a second). As such results are not truly random, due to this variable and other factors that are taken into consideration (including home advantage), but if you were to run the same match twice you would be unlikely to get the same score.
In order to increase interactivity, a team's variable is increased (meaning a boost in performance) if the team goes on a winning run, and it is similarly decreased if a team goes on a losing streak. Also, a manager may elect to make a transfer at any point in a (league, not cup) season. The transfer has a 50% chance of having a positive effect (noticible boost in performance), or a 50% chance of having a negative effect. Transfers can be a very useful tool in getting your team out of a hole - they can also have the potential to get you in further trouble, however, so they should be used wisely.
It is not necessary to submit a teamsheet or formation for each game as in some RP games in NationStates; however we ask that you submit a team logo for use in match reports. You are encouraged also to get involved in the pre-match discussion and post-match banter, as active managers will be rewarded with a higher team input score (and thus a greater chance of success). The best way to do this is to post an after-match comment, which can consist of a manager's comment or interview, interview with a player, or some other story that we would be interested in.
We hope to see you on the field soon
Any further questions, don't hesitate to ask.
-B12